
Countries
Aegea (pop 310,000, weak economy)
Aegea is, culturly, the oldest region in the area. Here, the city states
of humans banded together to fight the War of Ages and defeat the humanoid
uprising with the aid of the elves and dwarves. Ruins of those times
still can be found in the major cities and islands that dot the coast.
The country
has a monarchy but is still not much more than a collection of city
states. Most trade and business are handled by sea as the coutries
to the north
are still chaotic and quarrelsome. Alba (pop 150,000, weak economy)
Alba is a proud country with many highlands and lochs. The people
are free and bear arms and seek to stay free of Albion. This
would be easier
if
they weren’t so outnumbered and so many of Alba’s nobles
weren’t
tempted to join Albion, subject their people to the same feudal society
and reap the material wealth and power they could gain by doing so.
Albion
(pop 1,500,000, normal economy)
Albion is a strong kingdom with a powerful king supported by the majority
of nobles. The people are mostly serfs under a feudal system although
some merchant classes do exist. Over the last centuries the kingdom has
grown
and they seek to grow more with plans to include both Kumree and Alba.
There have been occational wars with Capetia and although they haven’t
been able to gain a foothold in the country, they do fare well against
their army.
Arpada (300,000, normal economy)
Taken back over by nomad bands of barbarians after the invations of humanoids
swept through the area, it is now a stable kingdom. Most nobles retain
a great deal of power over their own lands and each city acts as a
separate city state.
Avar (pop 300,000, weak economy)
Avar is a wooded country and one of the last kingdoms of elves. Fey
creatures inhabit the woods and are constantly patrolling their borders
against
intrusion by others. Travellers are only allowed in on the few main
highways that
cut to a special city set up to handle those travelers and deal with
trade. The elves of Avar are old and powerful and guard their kingdom
at the slightest
provocation.
Belaskt (pop 33,000, weak economy)
Belaskt are the lands controlled by the city of the same name which
still resides in the hands of an old barbarian clan related to
the Northern
Horse Lords that invaded a little less than a hundred years ago.
Belgea
( pop 100,000, normal economy)
Belgea was part of Diekirch till a split over whether to follow
the King’s
worship or the old worship was to take place. It resulted in civil
war but when Diekirch went back to the old worship along with Cherusci.
A short
war was fought and with the aid of Capetia and Ibrea, Belgea won
and was allowed to remain form a separate country.
Capetea (pop
1,820,000, strong economy)
Capetea is one of the richest and most powerful countries since
the fall of the Empire. For many years it was ruled by the Paladin,
which
killed
the last Emperor and his line. After the ending of that line, other
distant relatives have picked it up and continue to rule. The lands
are tame
and cleared for the most part. Some monsters do exist in the mountains
and
woods but few large creatures or bands of humanoids make it into
Capetea’s
interior.
Cherusci (pop 2,400,000, normal economy)
Cherusci was once part of the Empire as well as the Western Empire
afterwards, It has gone from the various clans of barbarians
to a series of feudal
lands that all loosely follow a hereditary king in times of war.
Other than when facing an external threat, the king has little
power outside
of his own lands and can do little to keep the various nobles
from fighting amongst themselves. The lands are cleared around major
cities by much
of the mountains, woods and plains of the country remain wild
and
filled with
monsters that kill a fair number of knights trying to gain glory
by killing them.
Dacea (pop 630,000, weak economy)
Dacea is the last bit of the old Eastern Empire that is left.
Although not ruled by magic users many of the lords do study
magic. It is
a confederation of lords rather than a kingdom and is ruled
by a council.
The majority
of the population remains in serfdom and most of the time spent
by the lords are defending the borders against monsters and
the neighboring
kingdoms. There is trade with Thracea but it is not as much
as it could be because
the two tax each other’s goods almost out of existence.
However, smuggling in and out of the country via water is a
common occulpation.
Dacea Minor (pop 120,000, subsitance economy)
Once, a reasonably strong country even after the fall of the
Eastern Empire, the last hundred years have left its mark
on Dacea Minor.
Battles with
Dacea and the Horse Clans have drained the countries resources
and activity of evil clerics have nearly broken it. The king
is strong
and still has
the support of most of the nobels but there is growing unrest
due to bad harvest in recent years.
Denkirck (pop 159,000,
normal economy)
Denkirck is a small nation that spends most of its time fishing
and a little trade on the northern seas.Lately it has become
a center
of attention.
The two barbarian countries of Noreg and Sverig have been
fighting a war
of succession for the past few generations. It finally looked
like one would win in a final battle between the kings of
the two countries
but
they both ended getting killed on the field of battle. Next
in line to the throne of possibly both countries turned out
to be
the possible
child
of the current Queen of Denkirck who was married at a young
age. The two warring countried agreed to stop fighting and
form the
Kalmar Union
and
sent a group of warriors to see if the queen would have a
male child and train it as the new king of all three kingdoms
if
this was the
case. This
brings up several items of interest in the Southern land
such as Capetia. Denkirck follows the Old Religion instead
of the
Kings
Religion which
is bad enough but the barbarian nations still follow the
Northern pantheon all together and the warriors they sent
will probably
seek to have
the child raised in that pantheon. This might mean that not
only would it
not
follow the King’s Religion but may even turn pagan.
Diekirch
(pop 123,000, normal economy)
Diekirck is a small country involved mostly in trade of the
woven cloth that they produce and fishing. A hundred years
ago, Belgea
was also
part of Diekirck but when the country switched form the King’s
Religion to the Old Religion, Belgea split off. Diekirck
sought to invade and force
them to rejoin but troops from Capetia forced them back and
sign a peace.
Dragutin (pop 312, 000, weak economy)
Lands formally controlled by humanoids after the last invasion,
they are now a Grand Duchy taken over by one of the human
lords that managed
to
sway humanoid and human leaders and seize control two hundred
years back. It is a rough and lawless land with a wide
variety of races.
It is not
so much a Duchy as much as a series of castles that all
fear the strongest of the lot. Any group may come here to do business
so
long as they
can protect themselves.
Eastern Vlatch (pop 210,000, weak
economy)
An old country that was once in the heart of the the Eastern
Empire. After the second humanoid invasion and the fall
of the Empire,
it was taken over
by local nobels. Shortly there after, it most of the region
was taken over by a local tribe whose leader had been educated
in
the Eastern
Empire’s
capital. This land taken over become Eastern Vlatch
Eprius (pop 105,000, weak economy))
A mountainous country with a long and proud history from
classical times. Never the center of attention but always
a vital part
of the current
empire. Since the fall of the Eastern Empire, it has become
the Grand Duchy of
Eprius, named after the ruling family. They guard themsvels
well against their northern neighbors and do most of their
trading
through the south
or the sea.
Erin (pop 160,000, weak economy))
Erin is a lose alliance between various old elf clans that
rule over the fey and the druids that control the humans.
Both groups
are content
to
keep the population low and let the land remain fallow
and filled with natural and unnatural creatures.
Horse
Clans (pop 1,410,000, subsistance economy)
The Horse Clans is a region filled with nomadic human
tribes whose lives are spent on horses. They exist mostly
by hunter
gatherer
lifestyle and
by rading eachother, humanoids also in the area and the
Great Wilderness and the neighboring countries. Sometimes
they
hire out as mercenaries
in local wars which suit them fine. There are village
and a city or two, all
of which pay are islands among the tribes and placate
them as much as they can afford.
Ibrea (pop 1,260,000,
normal economy)
Having been part of the Nicean and Western Empires, Ibrea
is mostly cleared and settled. A few places remain untamed
in
the north and
south near
Luso. They are excellent sailors and fighters. They have
inherited the honor
code of the dwarves that lived in the region but have
no mostly died out. It is said that the dwarves have
also
passed down
their metal
working skills
and Ibrea is known for their fine armor and weapons.
The king is strong but not as strong as the Capetian
king in
controlling
his
nobels. While
the Ibrean king is allied with Capetia usually, the occational
war does break out, especially over island territories.
Kumree
(pop 90,000, weak economy)
A mountainous area that was once part of the Nicean empire.
It is now ruled by a king who protects it from the onlooking
eyes
of the
King
of Albion.
Not following the old or the kings worship, the religious
guidance for Kumree exists as druids and wizards that
act as advisors
to the king
as well as the common populace.
Laibach (pop 60,000, normal
economy)
Laibach is little more than a city state of the same
name. The city and the surrounding villages form a united
front
against other threats.
They
are currently ruled by a half elvish queen that is decended
from
the elvish nobility that formally ruled the area thousands
of years ago.
Thus it is
one of the few places where fey and human mix freely.
Lazar (18,000, weak economy)
When the last invasion of humanoids swept through the
region and stalled at the walls of the Eastern Empire,
a few tribes
of hobgoblins
decided
to remain where they were and moved into the local castles
and set themselves up as the lords over the humans. Although
their
lands
have shrunk (having
once also controlled Dragutin), they still remain in
control. Hobgoblins run the country and maintain a strong
grip on
it. They are almost
always at war with their neighbors, but will deal with
all who enter their
kingdom.
Letze (pop 12,000, strong economy)
The Grand Dutchy of Letze is a series of strategic valleys
and fords between Capetia and Cherusci. Over these
is a large castle
dating
back to the Nicean
empire that was constructed with the aid of magic to
guard them as well as the rich iron mines in the area.
Even before
Cherusci
withdrew
from
the Holy Empire, the land was under dispute and constantly
being claimed and taken over by one or the other. When
the split became
formal, the
region of Letze declared themselves neutral and a Grand
Dutchy. Since both sides
would rather see it be neutral and belong to the other,
this arrangement has lasted for over three hundred
years. Today
is a common meeting
place for traders and home to one of the largest yearly
fairs and tourneys in the area since it is the only
one where Capetians
and
Cheruscians
can engage
eachother.
Luso ( pop 300,000 normal economy)
A land of mountains and platues that was once part
of Ibrea back under the Nicean empire and afterwards
in
the Holy
Empire under
it’s own
king. After the holy empire had begun to fall apart,
Ibrea broke apart into rival states due to disputes
between the dead king’s sons. Eventually
Ibrea was united again but Luso remained independent.
Today it is a country with strong fishing and sea
faring trade elements.
Mazovea (pop 1,150,000, weak
economy)
Mazovea is a realativly new kingdom with a strong
king. Formed 150 years ago when a follower of the
King’s Worship from Cherusci left his
own lands with and army and invaded the barbarian
lands of Mazovea. Deafeating the local warlords and
adding their lands and people to his armies he built
a large kingdom until pressure from the People of
the Horse stoped him.
Today his decendant rules with the country firmly
under his command. The lack of a good economy is
what keeps Mazovia from threatening it’s
neighbors, including Cherusci but it can still put
up a strong force in times of invasion. The lands
are untamed for the most part and full of
monsters and wild creatures.
Naddur (pop 9,000, weak
economy)
A small country that is not much more than a fishing
village founded by sailers from Noreg. Their only
claim to fame
is the resources
that can
be found on their volcanic island that the secret
trade they have with the Elves farther to the west.
Nitrea
(pop 150,000, weak economy)
Once part of the elven lands, the elves have since
retreated after the last great invsion of humanoids.
Humans and
half elves too
over and command
the former elf fortresses and maintain them as well
as they can. Most of the country is wilderness with
a few
cities
surrounded by villages.
Noreg (pop 135,000, weak
economy)
A barbarian kingdom that I sknown for it’s sailing. They have subsited
upon fishing and raiding southern lands for the last
two hundred years soon after the major clans were united by the king
Kalmar. A hundred years
ago, the Kalmar line came into dispute and erupted
into civil war, spliting into several countries. Lately, it has been
condenced back down to two,
Norig and Sverig. The two kings of these country
succeeded in killing each other in battle and the next likely possible
heir would be the children
of the princess of Diekirck.
Noricum (pop 240,000,
normal economy)
Niricum has been part of just about every empire
or invasion that has happened in the last 2000 years.
Originally
in the Nicean empire,
parts
belonged
to both the Holy and Eastern Empires, invaded by
humanoids
numerous times and finally its own kingdom for the
past 400 years. Out
of the ruins,
a strong nation has emerged and made a place for
itself. Inheriting a magic
from the Eastern empire and fighting strength from
Cherusci, its army is a formadible foe. It’s
king and queen are strong an well liked. The nobels
are not too powerful and the people are free and
educated. Compared
to the rest of what is left of the Eastern empire,
it is a shining expample of a kingdom.
Northern Horse
Lords (pop 300,000, weak economy)
The Northern Horse Lords are a collection of lands
that were taken over by horse clans and consolidated
three
hundred years ago. They
settled
down and ceased their nomadic lifestyle but the land
is still
mostly separate
areas ruled by powerful families that fight amongst
themselves when not threatened by outsiders such
as Mazovia or humanoids
from the
Great Wilderness.
The lands are mostly wooded and untamed except for
the little bit surrounding established castles and
fortified
cities.
The main
force of the Horse
Lords is heavy calvary that consist of specially
trained nobles and those rich
enough to buy their way into the military hierarchy.
Subic
(pop 120,000, weak economy)
Although once a rich part of the Nicean Empire and
the Eastern empire, invasions of humanoids have left
their
toll. The
coasts are rocky
and in front of densely wooded mountains that hold
many monsters and humanoids
while the inner plains have several fortified castles
and cities that hold
most of the population.
Sverig ( pop 270,000, weak
economy)
A barbarian kingdom that I sknown for it’s sailing. They have subsited
upon fishing and raiding southern lands for the last
two hundred years soon after the major clans were united by the king
Kalmar. A hundred years
ago, the Kalmar line came into dispute and erupted
into civil war, spliting into several countries. Lately, it has been
condenced back down to two,
Norig and Sverig. The two kings of these country
succeeded in killing each other in battle and the next likely possible
heir would be the children
of the princess of Diekirck.
Thracea (pop 1,800,000, normal economy)
Once a part of classical lands as well as later the
Nicean empire, its height of glory was as the main
body of the
Eastern Empire.
In the last
invasion of humanoids that devastated the capital,
the lands were taken over by the Pars empire from
the East.
Sicne then
it has
been given
as a kingdom of a past Emperor’s son to rule.
Today it is a strong nation that tries to keep
to itself while acting as the land gateway from
the
Western lands to the eastern ones.
Tvrko (pop 18,000,
weak economy economy)
A small kingdom that used to be part of Subik until
a dispute between who should become king after
the old
king died.
Tvrko gained control
and was
declared king but he actually controls very little
of the kingdom. Most is wilderness and the spots
that aren’t are control by the local
nobles.
Ununited Barbarians (pop 150,000, weak economy)
Lands that are not quite wilderness but settled
by barbarians related to those in Norig and Sverig.
They have no central
government nor
king, being
a variety of tribes ruled by their own chiefs.
Uri
(pop 210,000, strong economy)
A kingdom of plains set among mountains, it is
one of the oldest, predating even the Empire.
When dwarves
form
the
War of Ages
came back they made
peace with the local humans and integrated
them into their ways. Today, the humans are more in
control
than the dwarves
but it
is still one
of the last dwarven strongholds and great mine
complexes left. They manufacture
arms and weapons as well as produce metals.
Vlatch
(pop 60,000, weak economy))
Once a powerful city state during the Classcial
Age, it later became a territory to the Nicean
Empire
and the Eastern
Empire.
After
it was overrun
by humanoids and the Eastern Empire fell,
the noble took it over and tried to run it as a
separate country but
they were
forced
back into
the mountains
by local tribes. Now Vlatch is a single city
state
surrounded by the lands they can patrol and
the small villages and
towns that
it controls. |